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Wow global cooldown hack 3.3.5
Wow global cooldown hack 3.3.5












Public static uint Read(WoWPlayer obj, Descriptors.PlayerFields field) Public static uint Read(WoWGameObject obj, Descriptors.GameObjectFields field) Public static uint Read(WoWCorpse obj, Descriptors.CorpseFields field)

wow global cooldown hack 3.3.5

Public static uint Read(WoWContainer obj, Descriptors.ContainerFields field) Public static uint Read(WoWObject obj, Descriptors.ObjectFields field) Return Read(obj.GetBaseAddress, (uint) field) Public static uint Read(WoWItem obj, Descriptors.ItemFields field) Return Read(obj.GetBaseAddress, (uint)field) *public static uint Read(WoWDynamicObject obj, Descriptors.DynamicObjectFields field)

wow global cooldown hack 3.3.5

Private static uint Descriptor_Offset = 0x8 i needed something to check a descriptorfield wheter item is soulbound or not(i don't know anymore where exactly i've found it) but i figured out later that the function already exist haha I wish i could just use the hook to load my own object manager and own object classes but it seems i have to write my own for it I've used a more or less modified lua engine from a guy that had written it for 4.3.4 but i got tired with cataclysm and couldn't use the stuff for other Wow expansions(so i came here and learned abit C#) and with objectmanager/hook i'm not sure but i don't think you need to write much or? i mean you can get the base address, pointers and as well other objects and lookup/add descriptors or offsets from the already existing manager. So what kind of language are you using for it? I also thought about to use the ingame function instead of lua. Thanks, i still had some other overloads but i never used them so they'r gone. Public static bool CastSpell(string spellname, WoWUnit target, double buffTimeLeft = 0, int stacks = 0, Spell debuff = null, bool owner = true, bool force = false) Public static bool CastSpell(Spell spell, WoWUnit target, double buffTimeLeft = 0, int stacks = 0, List debuffs = null, bool owner = true, bool force = false) I've done this, because (for me) the api function wasn't accurate enough.Īnd you can also add some overloads to your method if you need them for e.g.

wow global cooldown hack 3.3.5

My method was to register the combatlog and set a timer with a boolean value on it when a spell was cast by me(you can add to this latency & some personal preferences to it). Hello i have also written something similar on another script language. Would be glad if someone could overlook it. / /// Cast a spell /// /// The spell you want to cast /// The target you want to cast at /// The debuff we are looking for /// Recast if buff time is under the given time /// How much stacks you want at the target /// Flag that determines if we need to be the owner /// Force use the skill and ignore debuffs /// Returns true if we can cast the spell otherwise false public static bool CastSpell ( Spell spell, WoWUnit target, double buffTimeLeft = 0, int stacks = 0, Spell debuff = null, bool owner = true, bool force = false ) Hello, I was writing a small method that handles casting spells for me and I'm looking for some improvements for it.














Wow global cooldown hack 3.3.5